網站開發與設計

A 4-month end-to-end redesign of a hyperlocal food delivery app, rebuilt to make ordering faster and clearer for 50,000+ users across 12 cities.

委託客戶

MunchRun

專業技術 / 工具

iOS and Android

Challenge

The problem

MunchRun connects customers with 1,800+ local restaurants, but the app had grown organically for three years. Inconsistent patterns and no real-time feedback pushed cart abandonment to 54% and the App Store rating down to 3.1 stars.

The goal was to rebuild the ordering experience, from discovery to post-delivery review, with a focus on speed, clarity, and delight.

Key pain points

  • 62% of drop-offs happened at the item customization step

  • Placing a single order took 6.8 minutes on average

  • 45% of support tickets were about order tracking

  • Repeat orders fell from 61% to 44% in eight months

The problem

MunchRun connects customers with 1,800+ local restaurants, but the app had grown organically for three years. Inconsistent patterns and no real-time feedback pushed cart abandonment to 54% and the App Store rating down to 3.1 stars.

The goal was to rebuild the ordering experience, from discovery to post-delivery review, with a focus on speed, clarity, and delight.

Key pain points

  • 62% of drop-offs happened at the item customization step

  • Placing a single order took 6.8 minutes on average

  • 45% of support tickets were about order tracking

  • Repeat orders fell from 61% to 44% in eight months

Process

Discovery & Research

I ran a 3-week discovery phase combining in-app analytics, 18 user interviews, 3,200 session recordings, and a competitive audit of 6 major delivery platforms.

Key findings

  • 74% of users found the customization screen overwhelming.

  • Users expected live tracking but only saw static ETAs.

  • Repeat customers wanted a faster way to reorder.

  • Discovery lacked useful filters for new users.



Ideation & Information Architecture

I ran a 2-day design sprint with product and engineering. Using how-might-we questions, affinity mapping, and storyboarding, we generated 90+ concepts and narrowed them to two directions.

We chose QuickFlow, a concept that reduces decision fatigue with smart defaults, saved preferences, and one-tap reorder at every touchpoint.



User Journey Mapping

I mapped three primary journeys: new user discovery, repeat order, and live order tracking. The target was cutting average order time from 6.8 minutes to under 3.

Key journey

  1. Discover restaurants through a personalized feed with live wait times.

  2. Customize items on a single screen with saved preferences.

  3. Check out with inline upsells and remembered details.

  4. Track the order on a live map with an arrival countdown.

This journey shaped the home feed, the item builder, and the tracking screen.



Wireframing & Prototyping

I designed wireframes for 22 key screens across 3 iterations, then built a high-fidelity Figma prototype and tested it with 28 participants over 4 rounds.

Collapsing the 4-step customization into one bottom sheet cut time on screen by 28%, and a persistent Reorder shortcut lifted repeat orders by 40% in beta. The final wireframes reached an 88% task completion rate, up from 51%.

Discovery & Research

I ran a 3-week discovery phase combining in-app analytics, 18 user interviews, 3,200 session recordings, and a competitive audit of 6 major delivery platforms.

Key findings

  • 74% of users found the customization screen overwhelming.

  • Users expected live tracking but only saw static ETAs.

  • Repeat customers wanted a faster way to reorder.

  • Discovery lacked useful filters for new users.



Ideation & Information Architecture

I ran a 2-day design sprint with product and engineering. Using how-might-we questions, affinity mapping, and storyboarding, we generated 90+ concepts and narrowed them to two directions.

We chose QuickFlow, a concept that reduces decision fatigue with smart defaults, saved preferences, and one-tap reorder at every touchpoint.



User Journey Mapping

I mapped three primary journeys: new user discovery, repeat order, and live order tracking. The target was cutting average order time from 6.8 minutes to under 3.

Key journey

  1. Discover restaurants through a personalized feed with live wait times.

  2. Customize items on a single screen with saved preferences.

  3. Check out with inline upsells and remembered details.

  4. Track the order on a live map with an arrival countdown.

This journey shaped the home feed, the item builder, and the tracking screen.



Wireframing & Prototyping

I designed wireframes for 22 key screens across 3 iterations, then built a high-fidelity Figma prototype and tested it with 28 participants over 4 rounds.

Collapsing the 4-step customization into one bottom sheet cut time on screen by 28%, and a persistent Reorder shortcut lifted repeat orders by 40% in beta. The final wireframes reached an 88% task completion rate, up from 51%.

Outcome

Results

QuickFlow delivers a fast, frictionless ordering experience with a warm saffron and charcoal identity. Cart abandonment dropped by 54%, the App Store rating rose to 4.6, and repeat orders grew by 40%.

Key improvements

  • One-tap reorder with saved preferences

  • Single-screen item customization

  • Live order tracking with map updates

  • WCAG AA contrast and touch targets